TIE/fc Starfighter 

Craft: Sienar Fleet Systems TIE/fc
Type: Fire control starfighter
Scale: Starfighter
Length: 6.3 meters
Skill: Starfighter piloting: TIE
Crew: 1
Crew Skill: Sensors 4D+2, starfighter piloting 4D+1, starship gunnery 4D
Cargo Capacity: 65 kg
Consumables: 2 days
Cost: Not available for sale
Maneuverability: 3D
Space: 8
Atmosphere: 365; 1,050 kmh
Hull: 2D
Sensors:



Passive: 30/0D
Scan: 40/1D
Search: 80/3D+2
Focus: 6/4D
Weapons:



1 Laser Cannon

Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 2D+2

Capsule:The TIE/fc variant is primarily used to improve the fire effectiveness of long-range capital ship guns, although its secondary purpose is to improve fire accuracy of other TIE models. Other TIEs are used to lining up their own targets, while capital ship guns constantly rely on sensor information from a variety of sources. The fire controler in the TIE/fc uses a target-designating sensor to guide precision shots, known as "painting" or "illuminating" a target.
The TIE/fc improves the fire control of another capital ship gunner by +2D, or a starfighter gunner by +1D. The TIE/fc must make a search scan of the designated target - a Moderate sensors skill difficulty, modified by circumstance and the TIE/fc's search value of 3D+2 - and be within sensor search range(80 units). Target acquisition can be dodged as if it were enemy fire. The improved fire control has no effect on the firing gun's range. Only one target can be painted and one gun guided at a time. New targets can be acquired and different guns guided in any round, as actions.
The TIE/fc is also one of the most maneuverable fighters in the series, which can be a nasty shock to Alliance pilots used to having the maneuvering edge. The TIE/fc is 20 percent slower than the TIE/ln, but the considerable range of its sensors helps make up the difference.